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Star Wars Kinect on Xbox – is it any good?

Star Wars Kinect has just been released for the Xbox 360, giving fans everywhere the chance to master the lightsaber and harness the power of the force.

Microsoft’s Kinect has been a runaway success in its short life. The motion sensor technology has done better than even Microsoft itself could have imagined, lending itself beautifully to a number of titles.

Star Wars Kinect demo

Back when the Kinect was first launched we were treated to a tantalising Star Wars demo. Except it wasn’t that tantalising; more disappointing.

It was a first attempt to be fair, but the game’s responsiveness was slow and the lightsaber fights were one dimensional to say the least.

The game simply didn’t work, and no one was surprised when a full title never saw the light of day. But all that has changed and we have a new Star Wars title to contend with. But does it live up to the hype?

It was always going to be hard to live up to fans’ expectations of a game that lets you become a Jedi – there’s 30 years of dreams to fulfil here.

Second attempt at Star Wars Kinect

As a quirky, casual Kinect game, it does just fine and has enough to keep you entertained, but as a fully-fledged Jedi simulator it leaves an awful lot to be desired.

The lightsaber controls are random – there seems to be no distinction between a left swipe and a right swipe and a stab – and frustratingly imprecise.

The rest of the gameplay is not much better, save for the amusing pod racing and space battles. But most gamers won’t find anything even remotely challenging.

If you’ve dreamed all your life of becoming a Jedi, it’s probably best to avoid this game. But that doesn’t stop this being a fun, if pretty casual, Star Wars title.