Apple Event Roundup - 10 Things We Learned From Apple’s iPad Mini Launch BassBuds High Performance In-Ear Headphones with Mic/MP3 Controller We Review Dishonored, One of the Must Have Games for 2012 Here's 10 Reasons Why You Should Consider Buying a Washer Dryer
Konami release PES 2013 demo and announce London dev studio

PS3 owners, who simply can’t wait to road test the FullControl system in Pro Evolution Soccer 2013, will welcome the news that they can sample a demo from 31 July.

If you’re an Xbox gamer, however, you can try out the demo for this anticipated footy game from TODAY! (via the PES 2013 website) and the same goes for PC users.

With some great new features, along with the usual improvements to graphics and life-like gameplay, PES 2013 could be the football game out on top come the autumn. But if you simply can’t wait until then, what does the demo have to offer?

PES 2013 demo experience

The demo gives users the chance to experience features including Pro-Active AI, creating a true-to-life soccer experience by allowing movement both on and off the ball. This is in addition to a new mechanic in FullControl, giving players full control of shots and passes.

The demo also includes licensed international teams, including Germany, England, Portugal and Italy. In the Copa Libertadores mode, Santos FC, SC International, Fluminense and Flemengo are available.

With adjustment to difficulty levels enabled, as well as localised language settings, the demo will give you just enough to tide you over until PES 2013’s full release.

New Konami London studio

Konami has also announced that it is opening a new PES Production Studio in London. The studio will focus on a goal to “adopt and recreate local football culture” to breathe new life into the struggling PES series and mount a real challenge to EA.

With Tokyo and London teams working side by side, Konami is hoping to bring an international  perspective to PES and recreate the drama surrounding international football in the title.

PES Europe head Jon Murphy told Eurogamer:

“I can understand where fans are coming from, because in past years we have talked about going down a certain direction and I don’t think we’ve gone far enough down that direction. I don’t think it’s necessarily that we’ve not done what we’ve said. It’s that we haven’t taken it far enough in the past.”

Here’s some more articles you might like:

{'status':'fail','message':'Could not load JSON.'}